I am a professor in Computer Science and Media Production who makes digital media and writes about the process. I also make experiments with code for interactive media and write about my methods and results. Please download and cite articles and book chapters as you like.
Essays published as book chapters
Non-Player Character Emotion Models
Sheldon Schiffer (2020)
In Bridging the Gap Between AI, Cognitive Science and Narratology with Narrative Generation, Takashi Ogata and Jumpei Ono (Eds.), IGI Global.
Essays presented at conferences and selected for publication of the conference proceedings
In Neural Network Facial Animation Controllers and Their Emotion Corpora,
Sheldon Schiffer (2023)
15th International Conference on Agents and Artificial Intelligence,
ICAART 2023 Conference, Lisbon, Portugal
Proceedings published on SciTePress.
Evaluating Resemblance in Neural Network Facial Animation Controllers and Facial Emotion Corpora,
Sheldon Schiffer (2023)
18th International Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP/HUCAPP 2023 Conference, Lisbon, Portugal
Proceedings published on SciTePress
For Training Game Character Neural Network Models,
Sheldon Schiffer, Samantha Zhang and Max Levine (2022)
17th International Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP/HUCAPP Conference, Lisbon, Portugal
Proceedings published on SciTePress
Using Actor Video Corpus and Recurrent Neural Networks,
Sheldon Schiffer (2021)
2021 20th IEEE International Conference on Machine Learning and Applications (ICMLA)
Proceedings published on IEEE Xplore
Integrating Performance Theory in the Emotion Model of a Game Character (2021) Sheldon Schiffer
15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2019, Atlanta, Georgia
Proceedings published on ACM Digital Library
An 'Intelligent' System for Youth Culture Documentary",
1999 AAAI Fall Symposium
Proceedings published in Papers from the 1999 AAAI Fall Symposium, AAAI Press
Submitted in partial fulfillment for the PhD in Computer Science at Georgia State University
Control by Neural Network For Non-Player Characters in Video Games,
Sheldon Schiffer (2023) Georgia State University, Atlanta, Georgia
Essays published as journal articles
Abandoning A Camera-Centric Construction of “Point-of-Audition",
in Soundtrack: Journal of Sound Design, vol.5, no. 1, Jun 2012
Essays published as book chapters
Game Sound Design with Audio Controllers and Their Interfaces, in Foundations in Sound Design for Interactive Media, Michael Filimowicz (Ed.), 2018, Routledge.
Marker Of Ideological Transformation,
in Play it Again: Cover Songs in Popular Music, 2010, Ashgate Press.
Developing Roles 'Different' than Oneself"
in Filming Difference, 2008, University of Texas Press.
An 'Intelligent' System for Youth Culture Documentary,
in Narrative Intelligence. Michael Mateas and Phoebe Sengers (eds.), Advances in Consciousness Series. Amsterdam: John Benjamins Publishing Company, c. 2002. Revised and extended from published proceedings of 1999
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